An interactive exhibition - four huge arcade buttons of four different colors correspond to a projected music rhythm game to the song "September" by Earth, Wind, and Fire. Users have to push the buttons as the tiles of color get to the bottom of the screen.
The entire game was coded in Processing using Java. It was a mostly arduous process that came originally for something like a DDR game using your feet, but eventually I was inspired by old school arcade games and arcade machines and wanted to evoke that feeling, except using huge arcade buttons (100mm each). I hooked up the buttons to an Arduino, which would read my code - but the bulk of the work was coding the actual music rhythm game - timing the tiles to fall down a screen to the beat of a song.
I can't even begin to explain how much I banged my head against the wall for this code...
The project was for an Interactive gallery - showing how art can be used in conjunction to technology. I was hoping to make something super fun as well as challenge my coding and technological skills.
The setup was for a gallery exhibition: the screen was hooked up to a projector on top of the wall, so that they wouldn't block the projection.
After last minute touch ups, the setup went smoothly - buttons worked, music blaring the jam 'September', and the projection unblocked and in the darkest corner of the gallery space. People came and went, shouting and trying to get the highest score they could in September - and facing crushing defeat against the rhythm map and the unforgiving score reset.